.net - visual basic hashtable image key/value -


what want achieve question random name generated array of strings particular enemyname chosen correspond eneimage.key , return value string(if possible) send form requesting information.

i post whole code interested people whole code, pastebin

so have hashtable below:

private eneimage new hashtable()  sub main()     eneimage.add("orc", my.resources.orc)     eneimage.add("troll", my.resources.troll)     eneimage.add("salamander", my.resources.salamander)     eneimage.add("cavetroll", my.resources.cavetroll)     eneimage.add("dragon", my.resources.dragon)     eneimage.add("vampire", my.resources.vampire)     eneimage.add("werewolf", my.resources.werewolf) end sub 

and have for function includes each loop iterates through hashtable:

private eimage bitmap  public function getenemyimage() bitmap      each de dictionaryentry in eneimage         msgbox("key = {0}, value = {1}", de.key, de.value)     next de 

currently not using 1 below because chooses image @ random , name random aswell.

    'for integer = n1 n2         'if = getrandom(n1, n2)             'eimage = enemyimage(i)         'end if     'next     return eimage end function   public function getenemyname() string     initmonsters()     n1 = lbound(enemyname)     n2 = ubound(enemyname)      integer = n1 n2         if = getrandom(n1, n2) , not string.isnullorempty(enemyname(i))             ename = enemyname(i)         end if     next     return ename end function 

i used answer given below , works perfectly.

private ename string private eimage image private eneimage new dictionary(of string, image)  private sub initimages()     if not eneimage.containskey("orc")         eneimage.add("orc", my.resources.orc)         eneimage.add("troll", my.resources.troll)         eneimage.add("salamander", my.resources.salamander)         eneimage.add("cavetroll", my.resources.cavetroll)         eneimage.add("dragon", my.resources.dragon)         eneimage.add("vampire", my.resources.vampire)         eneimage.add("werewolf", my.resources.werewolf)     end if end sub  public function getenemyname() string     ename = [enum].getname(gettype(enemies), getrandom(1, 7))     return ename end function  public function getenemyimage()     initimages()     each de keyvaluepair(of string, image) in eneimage         dim m string = de.key         dim n string = ename.tolower         if m.startswith(n)             eimage = de.value         end if     next de     return eimage end function 

i think want enum of enemies allow translate random number enemy name. using dictionary allow store images images instead of objects:

enum enemies     werewolf = 1     orc = 2     salamander = 3     troll = 4     cavetroll = 5     dragon = 6     vampire = 7 end enum private eneimage new dictionary(of string, image) sub main     eneimage.add("orc", my.resources.orc)     eneimage.add("troll", my.resources.troll)     eneimage.add("salamander", my.resources.salamander)     eneimage.add("cavetroll", my.resources.cavetroll)     eneimage.add("dragon", my.resources.dragon)     eneimage.add("vampire", my.resources.vampire)     eneimage.add("werewolf", my.resources.werewolf)     dim rnd1 new random(datetime.now.millisecond)     dim enemyname string = [enum].getname(gettype(enemies), rnd1.next(1, 7)) end sub 

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